|
5 15 Ͽ ù ̹ ̵鿡 dz α⸦ ִ ִϸ̼ ij IP() ڿ õ. ʱ ָ ߽ α ްϴ Ÿ 湮 ߱ ̾. ֽô ߽ ¿ 5 26Ϻ ü ߴ. ̵ ü Ȱ ̸ ڱϴ ü, ̴ ü, δ, ó ȭ ü ð ø ߴ. ô ܿ Ⱓ ã ֹε ȫ ̸ ŵΰڴٴ ̴.
ü ܺ α ϱ Ÿ ij 귣带 ϰ ϰ, ̸ ָ ȭ κ ȭ . Ư ܼ Ư깰 Ǹų ֵ 翡 ̵ ̿ ü ν, θ ڹ 湮 Ҽȹ̵(SNS) ڿ ȫ ȿ ̲´ٴ ް ִ.
̶ ª ܹ ̺Ʈ Ⱓ ٽ ް ȭ ִٴ , ̷ 'ij 뿩 ' Ѱ ȿ ġ ʴ. ij ̼ Ͻ 뿩ϴ 簡 Ǵ ܵDZ ̴. ȿ ؼ ӽ ϴ ġ ʰ, ȭ ڻ ü ' չȭ ' ʼ̴. ֽð ܱ ʰ ȿ شȭ ִ Ӽ ִ Ȯ濡 ؾ߸ 'ֹ湮 ' Ŀ ÷ ڸű ̴.
[ -AIȰ]
Yoon Byung-tae, Mayor of Naju, stated, "The Teenieping Garden is a family-oriented tourism content designed to present children with joyful experiences and families with precious memories together. I hope many citizens and tourists will visit the old downtown before the end of its operation to spend a special time and experience another charm of Naju." Naju City announced on June 11 that the 'Catch! Teenieping Garden,' which was designed to breathe new life into the stagnant old downtown and attract family tourists in celebration of the '2026 Visit Naju Year,' will officially wrap up its month-long operation on June 14.
The event, which debuted on May 15 around the Dongheonteo area in Naju's old downtown, is an attempt to combine domestic tourism resources with a popular Korean animation character IP (Intellectual Property) that enjoys sensational popularity among infants and children. From the beginning of the opening, families with strollers continuously visited the old downtown streets where floating population had been rapidly decreasing, particularly on weekends and holidays. To break away from the conventional administrative festivals focused on passive viewing, Naju City completely revamped the configuration of the experience zone starting May 26. By strengthening play-oriented contents such as archery experiences, rider experiences, mole games, and fishing games that stimulate children's physical activities and interests, the city focused on extending the actual dwell time of visitors. The city plans to carry out final promotional marketing targeting local residents and outside tourists who have not yet visited the venue to bring the project to a successful conclusion.
The local government's clever borrowing of a high-awareness character brand to attract external population to the old downtown and its subsequent mitigation of the weekend urban hollowing phenomenon is considered a encouraging achievement. In particular, it is evaluated positively because it deviated from administrative-led events centered on regional specialty sales or simple viewings, and instead built an experiential infrastructure tailored to the eyes of children, thereby deriving voluntary visits from young parents and natural city promotion effects through social media (SNS).
However, given that the old downtown could face a sharp hollowing phenomenon again once the short, one-time event period of about a month passes, criticisms regarding the limits and effectiveness of this 'temporary character-rental marketing' remain substantial. The method of temporarily leasing large-scale character licenses by investing huge budgets loses its drive to attract tourists the moment the event ends. For the local commercial district to enjoy a continuous trickle-down effect, building a 'permanent, independent complex cultural space' that constantly combines Naju's historical and cultural assets with children's experiential contents is essential, rather than stopping at operating temporary venues. Rather than settling for short-term crowd-gathering records, Naju must focus its administrative power on expanding permanent tourism infrastructures that can maximize the investment efficiency of the budget, so that it can establish itself as a sustainable tourism city even after the 'Visit Naju Year.'
![]() |
ϼ jyh7583@naver.com
ϼ Դϴ.
|
2026.06.12() 10:35
Ÿ Ź
























